Description
The classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, game play design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinetic and motion-capture game play. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design.
Product Information
ISBN13 (SKU)
|
9780321929679
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Title
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Fundamentals of Game Design
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Author
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E Adams
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Edition
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3rd
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Publisher
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Pearson SA
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Publication Date
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2013
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Country of Publication
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United States
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Format Type
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Physical
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Number of Pages
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576
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Institutions
|
Vega
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Course Codes
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POGD5111
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