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Georgios N. Yannakakis ; Julian Togelius
ISBN: 9783319635187
Estimated Dispatch Date: 28 Jan 2021
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website ( that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Product Information

ISBN13 (SKU) 9783319635187
Title Artificial Intelligence and Games
Author Georgios N. Yannakakis ; Julian Togelius
Edition 1st
Publisher Springer UK
Publication Date 2018
Country of Publication Switzerland
Format Type Physical
Number of Pages 337
Institutions Vega
Course Codes GADE7311
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