Mathematics for Computer Graphics

Mathematics for Computer Graphics
Mathematics for Computer Graphics
R
R 1560.00 R 1790.00 SAVE R 230.00
Mathematics for Computer Graphics
J. Vince
Out of Stock Can Order
Estimated Dispatch Date: 27 May 2024

Mathematics for Computer Graphics

Share:
Description

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Product Information
ISBN13 (SKU)
9781447175193
Title
Mathematics for Computer Graphics
Author
J. Vince
Publisher
Springer UK
Publication Date
2022
Country of Publication
United Kingdom
Format Type
Physical
Number of Pages
564
Related Products
Chat