Procedural Generation in Game Design

Procedural Generation in Game Design
Procedural Generation in Game Design
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Procedural Generation in Game Design
T. Short, T. Adams
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Procedural Generation in Game Design

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Description

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior.

Product Information
ISBN13 (SKU)
9781498799195
Title
Procedural Generation in Game Design
Author
T. Short, T. Adams
Edition
1st
Publisher
Gardners
Publication Date
2017
Format Type
Physical
Number of Pages
336
Institutions
Vega
Course Codes
GADE7322
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